THE SHORT VERSION

Every other level was built.
This one was measured.

We scanned a real hall and kept it — steel roof, blown-out clerestory windows, trams standing where the museum left them. It streams into a browser tab as 1.5 million Gaussian splats, and you fight through it.

01

Nothing is placed

The trusses, the scuffed platform edge, the trams parked where the museum parked them — none of it is level design. Cover is wherever reality left it, and no sightline was balanced for you.

02

Set the round, then drop in

Opponents, difficulty, lives and sensitivity — four dials in the lobby. Hip-fire and ADS, a cone that opens as you hold the trigger, reloads, positional audio. Last one standing takes the hall.

03

It is a browser tab

No download, no launcher, no account, no matchmaking queue. The hall streams in at the detail level your GPU can carry, and a second round is one click rather than one loading screen.

Measured, not estimated

Splats
1.5M
Frame cost
13 ms
Resolution
Adaptive
Opponents
3 – 12 bots
Difficulty
Recruit · Regular · Veteran
Lives
1 – 5
Install
0 MB

The bill is overdraw, not splat count — which is why 1.5M runs faster than 0.8M inside this hall, and looks better doing it.

Your space, playable.

The same pipeline that produced this hall runs on a showroom, a lobby, a gallery or a venue — a scan you have already paid for, turned into something people spend twenty minutes inside instead of forty seconds.

Work in progress · Best on a desktop with a mouse · Chrome, Edge or Safari