TRY IT NOW · THE TRAM MUSEUM

This is the scan. Walk it.

Drag to look, scroll to move. This is the raw capture — the same data a headset build is made from, with nothing rebuilt or simplified for the browser.

A demo scan, shown flat. The 1:1 headset walkthrough is built per property.

WHAT THE HEADSET ADDS

A screen shows you the room.
A headset tells you how big it is.

01

True 1:1 scale

A ceiling is as high as it will be when you stand under it, and a corridor is as tight. Scale is the one thing a screen cannot tell you, and the one thing buyers argue about after a viewing.

02

No headset software

The walkthrough is built to run in the headset's own browser — no store listing, no APK, no sideloading, no account. The same link works on a desktop and on a Quest.

03

The scan, not a model

You walk through captured geometry — the actual surfaces, the actual light. Nothing is rebuilt by hand for the headset, so nothing drifts from what the property looks like.

Where this stands today

The capture pipeline and the browser viewer are live — that is the tour above, streaming the real scan at the detail your machine can carry. The immersive 1:1 walkthrough is built per property on top of that same scan.

It is not switched on in this public demo, so nothing here will drop you into a headset. If you want it for a specific property, that is the conversation to have.

Your property, at full size.

The headset walkthrough starts from the scan, not from scratch. If you already have a tour with us, the capture is done — which is the long part.

Headset walkthrough built per property · Meta Quest 3, 3S and Pro · Ask us for a demo on your own space